// Copyright 2016 PDFium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#include "core/fpdfapi/fpdf_page/cpdf_meshstream.h"
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#include "core/fpdfapi/fpdf_page/include/cpdf_colorspace.h"
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#include "core/fpdfapi/fpdf_page/pageint.h"
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#include "core/fpdfapi/fpdf_parser/include/cpdf_array.h"
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namespace {
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// See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34)
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bool ShouldCheckBPC(ShadingType type) {
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switch (type) {
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case kFreeFormGouraudTriangleMeshShading:
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case kLatticeFormGouraudTriangleMeshShading:
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case kCoonsPatchMeshShading:
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case kTensorProductPatchMeshShading:
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return true;
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default:
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return false;
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}
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}
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// Same references as ShouldCheckBPC() above.
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bool IsValidBitsPerComponent(uint32_t x) {
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switch (x) {
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case 1:
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case 2:
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case 4:
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case 8:
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case 12:
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case 16:
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return true;
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default:
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return false;
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}
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}
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// Same references as ShouldCheckBPC() above.
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bool IsValidBitsPerCoordinate(uint32_t x) {
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switch (x) {
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case 1:
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case 2:
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case 4:
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case 8:
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case 12:
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case 16:
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case 24:
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case 32:
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return true;
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default:
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return false;
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}
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}
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// See PDF Reference 1.7, page 315, table 4.32. (Also table 4.34)
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bool ShouldCheckBitsPerFlag(ShadingType type) {
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switch (type) {
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case kFreeFormGouraudTriangleMeshShading:
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case kCoonsPatchMeshShading:
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case kTensorProductPatchMeshShading:
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return true;
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default:
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return false;
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}
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}
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// Same references as ShouldCheckBitsPerFlag() above.
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bool IsValidBitsPerFlag(uint32_t x) {
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switch (x) {
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case 2:
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case 4:
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case 8:
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return true;
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default:
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return false;
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}
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}
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} // namespace
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CPDF_MeshStream::CPDF_MeshStream(
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ShadingType type,
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const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
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CPDF_Stream* pShadingStream,
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CPDF_ColorSpace* pCS)
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: m_type(type),
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m_funcs(funcs),
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m_pShadingStream(pShadingStream),
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m_pCS(pCS),
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m_nCoordBits(0),
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m_nComponentBits(0),
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m_nFlagBits(0),
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m_nComponents(0),
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m_CoordMax(0),
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m_ComponentMax(0),
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m_xmin(0),
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m_xmax(0),
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m_ymin(0),
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m_ymax(0) {
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memset(&m_ColorMin, 0, sizeof(m_ColorMin));
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memset(&m_ColorMax, 0, sizeof(m_ColorMax));
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}
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bool CPDF_MeshStream::Load() {
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m_Stream.LoadAllData(m_pShadingStream);
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m_BitStream.Init(m_Stream.GetData(), m_Stream.GetSize());
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CPDF_Dictionary* pDict = m_pShadingStream->GetDict();
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m_nCoordBits = pDict->GetIntegerBy("BitsPerCoordinate");
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m_nComponentBits = pDict->GetIntegerBy("BitsPerComponent");
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if (ShouldCheckBPC(m_type)) {
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if (!IsValidBitsPerCoordinate(m_nCoordBits))
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return false;
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if (!IsValidBitsPerComponent(m_nComponentBits))
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return false;
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}
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m_nFlagBits = pDict->GetIntegerBy("BitsPerFlag");
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if (ShouldCheckBitsPerFlag(m_type) && !IsValidBitsPerFlag(m_nFlagBits))
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return false;
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uint32_t nComponents = m_pCS->CountComponents();
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if (nComponents > kMaxComponents)
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return false;
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m_nComponents = m_funcs.empty() ? nComponents : 1;
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CPDF_Array* pDecode = pDict->GetArrayBy("Decode");
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if (!pDecode || pDecode->GetCount() != 4 + m_nComponents * 2)
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return false;
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m_xmin = pDecode->GetNumberAt(0);
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m_xmax = pDecode->GetNumberAt(1);
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m_ymin = pDecode->GetNumberAt(2);
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m_ymax = pDecode->GetNumberAt(3);
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for (uint32_t i = 0; i < m_nComponents; ++i) {
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m_ColorMin[i] = pDecode->GetNumberAt(i * 2 + 4);
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m_ColorMax[i] = pDecode->GetNumberAt(i * 2 + 5);
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}
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if (ShouldCheckBPC(m_type)) {
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m_CoordMax = m_nCoordBits == 32 ? -1 : (1 << m_nCoordBits) - 1;
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m_ComponentMax = (1 << m_nComponentBits) - 1;
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}
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return true;
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}
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uint32_t CPDF_MeshStream::GetFlag() {
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ASSERT(ShouldCheckBitsPerFlag(m_type));
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return m_BitStream.GetBits(m_nFlagBits) & 0x03;
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}
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void CPDF_MeshStream::GetCoords(FX_FLOAT& x, FX_FLOAT& y) {
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ASSERT(ShouldCheckBPC(m_type));
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if (m_nCoordBits == 32) {
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x = m_xmin + (FX_FLOAT)(m_BitStream.GetBits(m_nCoordBits) *
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(m_xmax - m_xmin) / (double)m_CoordMax);
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y = m_ymin + (FX_FLOAT)(m_BitStream.GetBits(m_nCoordBits) *
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(m_ymax - m_ymin) / (double)m_CoordMax);
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} else {
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x = m_xmin +
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m_BitStream.GetBits(m_nCoordBits) * (m_xmax - m_xmin) / m_CoordMax;
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y = m_ymin +
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m_BitStream.GetBits(m_nCoordBits) * (m_ymax - m_ymin) / m_CoordMax;
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}
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}
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void CPDF_MeshStream::GetColor(FX_FLOAT& r, FX_FLOAT& g, FX_FLOAT& b) {
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ASSERT(ShouldCheckBPC(m_type));
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FX_FLOAT color_value[kMaxComponents];
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for (uint32_t i = 0; i < m_nComponents; ++i) {
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color_value[i] = m_ColorMin[i] +
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m_BitStream.GetBits(m_nComponentBits) *
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(m_ColorMax[i] - m_ColorMin[i]) / m_ComponentMax;
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}
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if (m_funcs.empty()) {
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m_pCS->GetRGB(color_value, r, g, b);
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return;
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}
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FX_FLOAT result[kMaxComponents];
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FXSYS_memset(result, 0, sizeof(result));
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int nResults;
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for (const auto& func : m_funcs) {
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if (func && func->CountOutputs() <= kMaxComponents)
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func->Call(color_value, 1, result, nResults);
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}
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m_pCS->GetRGB(result, r, g, b);
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}
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uint32_t CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex,
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CFX_Matrix* pObject2Bitmap) {
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uint32_t flag = GetFlag();
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GetCoords(vertex.x, vertex.y);
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pObject2Bitmap->Transform(vertex.x, vertex.y);
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GetColor(vertex.r, vertex.g, vertex.b);
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m_BitStream.ByteAlign();
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return flag;
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}
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FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex,
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int count,
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CFX_Matrix* pObject2Bitmap) {
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for (int i = 0; i < count; i++) {
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if (m_BitStream.IsEOF())
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return FALSE;
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GetCoords(vertex[i].x, vertex[i].y);
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pObject2Bitmap->Transform(vertex[i].x, vertex[i].y);
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GetColor(vertex[i].r, vertex[i].g, vertex[i].b);
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m_BitStream.ByteAlign();
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}
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return TRUE;
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}
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