// Copyright 2014 PDFium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#ifndef XFA_FDE_FDE_RENDER_H_
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#define XFA_FDE_FDE_RENDER_H_
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#include <memory>
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#include "core/fxcrt/include/fx_coordinates.h"
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#include "xfa/fde/fde_gedevice.h"
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#include "xfa/fde/fde_iterator.h"
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#include "xfa/fde/fde_visualset.h"
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class CFDE_RenderDevice;
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enum FDE_RENDERSTATUS {
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FDE_RENDERSTATUS_Reset = 0,
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FDE_RENDERSTATUS_Paused,
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FDE_RENDERSTATUS_Done,
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FDE_RENDERSTATUS_Failed,
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};
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class CFDE_RenderContext : public CFX_Target {
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public:
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CFDE_RenderContext();
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~CFDE_RenderContext() override;
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FX_BOOL StartRender(CFDE_RenderDevice* pRenderDevice,
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IFDE_CanvasSet* pCanvasSet,
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const CFX_Matrix& tmDoc2Device);
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FDE_RENDERSTATUS GetStatus() const { return m_eStatus; }
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FDE_RENDERSTATUS DoRender(IFX_Pause* pPause = nullptr);
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void StopRender();
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void RenderText(IFDE_TextSet* pTextSet, FDE_TEXTEDITPIECE* pText);
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protected:
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FDE_RENDERSTATUS m_eStatus;
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CFDE_RenderDevice* m_pRenderDevice;
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CFX_Matrix m_Transform;
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FXTEXT_CHARPOS* m_pCharPos;
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int32_t m_iCharPosCount;
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std::unique_ptr<CFDE_Brush> m_pBrush;
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std::unique_ptr<CFDE_VisualSetIterator> m_pIterator;
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};
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#endif // XFA_FDE_FDE_RENDER_H_
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