// Copyright 2016 PDFium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#include "xfa/fxgraphics/cfx_path.h"
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#include "xfa/fxgraphics/cfx_path_generator.h"
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CFX_Path::CFX_Path() {
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m_generator = nullptr;
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}
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FWL_Error CFX_Path::Create() {
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if (m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator = new CFX_PathGenerator;
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m_generator->Create();
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return FWL_Error::Succeeded;
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}
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CFX_Path::~CFX_Path() {
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delete m_generator;
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}
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FWL_Error CFX_Path::MoveTo(FX_FLOAT x, FX_FLOAT y) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->MoveTo(x, y);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::LineTo(FX_FLOAT x, FX_FLOAT y) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->LineTo(x, y);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::BezierTo(FX_FLOAT ctrlX1,
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FX_FLOAT ctrlY1,
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FX_FLOAT ctrlX2,
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FX_FLOAT ctrlY2,
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FX_FLOAT toX,
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FX_FLOAT toY) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->BezierTo(ctrlX1, ctrlY1, ctrlX2, ctrlY2, toX, toY);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::ArcTo(FX_FLOAT left,
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FX_FLOAT top,
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FX_FLOAT width,
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FX_FLOAT height,
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FX_FLOAT startAngle,
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FX_FLOAT sweepAngle) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->ArcTo(left + width / 2, top + height / 2, width / 2, height / 2,
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startAngle, sweepAngle);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::Close() {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->Close();
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddLine(FX_FLOAT x1,
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FX_FLOAT y1,
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FX_FLOAT x2,
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FX_FLOAT y2) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddLine(x1, y1, x2, y2);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddBezier(FX_FLOAT startX,
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FX_FLOAT startY,
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FX_FLOAT ctrlX1,
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FX_FLOAT ctrlY1,
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FX_FLOAT ctrlX2,
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FX_FLOAT ctrlY2,
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FX_FLOAT endX,
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FX_FLOAT endY) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddBezier(startX, startY, ctrlX1, ctrlY1, ctrlX2, ctrlY2, endX,
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endY);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddRectangle(FX_FLOAT left,
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FX_FLOAT top,
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FX_FLOAT width,
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FX_FLOAT height) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddRectangle(left, top, left + width, top + height);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddEllipse(FX_FLOAT left,
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FX_FLOAT top,
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FX_FLOAT width,
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FX_FLOAT height) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddEllipse(left + width / 2, top + height / 2, width / 2,
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height / 2);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddEllipse(const CFX_RectF& rect) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddEllipse(rect.left + rect.Width() / 2,
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rect.top + rect.Height() / 2, rect.Width() / 2,
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rect.Height() / 2);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddArc(FX_FLOAT left,
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FX_FLOAT top,
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FX_FLOAT width,
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FX_FLOAT height,
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FX_FLOAT startAngle,
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FX_FLOAT sweepAngle) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddArc(left + width / 2, top + height / 2, width / 2, height / 2,
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startAngle, sweepAngle);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddPie(FX_FLOAT left,
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FX_FLOAT top,
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FX_FLOAT width,
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FX_FLOAT height,
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FX_FLOAT startAngle,
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FX_FLOAT sweepAngle) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddPie(left + width / 2, top + height / 2, width / 2, height / 2,
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startAngle, sweepAngle);
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::AddSubpath(CFX_Path* path) {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->AddPathData(path->GetPathData());
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return FWL_Error::Succeeded;
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}
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FWL_Error CFX_Path::Clear() {
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if (!m_generator)
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return FWL_Error::PropertyInvalid;
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m_generator->GetPathData()->SetPointCount(0);
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return FWL_Error::Succeeded;
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}
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FX_BOOL CFX_Path::IsEmpty() {
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if (!m_generator)
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return FALSE;
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if (m_generator->GetPathData()->GetPointCount() == 0)
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return TRUE;
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return FALSE;
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}
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CFX_PathData* CFX_Path::GetPathData() {
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if (!m_generator)
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return nullptr;
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return m_generator->GetPathData();
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}
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