// Copyright 2016 PDFium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#ifndef CORE_FPDFAPI_FPDF_PAGE_CPDF_MESHSTREAM_H_
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#define CORE_FPDFAPI_FPDF_PAGE_CPDF_MESHSTREAM_H_
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#include <memory>
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#include <vector>
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#include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
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#include "core/fpdfapi/fpdf_parser/include/cpdf_stream_acc.h"
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#include "core/fxcrt/include/fx_basic.h"
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#include "core/fxcrt/include/fx_system.h"
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struct CPDF_MeshVertex {
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FX_FLOAT x;
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FX_FLOAT y;
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FX_FLOAT r;
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FX_FLOAT g;
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FX_FLOAT b;
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};
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class CFX_Matrix;
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class CPDF_ColorSpace;
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class CPDF_Function;
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class CPDF_Stream;
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class CPDF_MeshStream {
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public:
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CPDF_MeshStream(ShadingType type,
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const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
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CPDF_Stream* pShadingStream,
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CPDF_ColorSpace* pCS);
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bool Load();
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uint32_t GetFlag();
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void GetCoords(FX_FLOAT& x, FX_FLOAT& y);
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void GetColor(FX_FLOAT& r, FX_FLOAT& g, FX_FLOAT& b);
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uint32_t GetVertex(CPDF_MeshVertex& vertex, CFX_Matrix* pObject2Bitmap);
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FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex,
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int count,
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CFX_Matrix* pObject2Bitmap);
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CFX_BitStream* BitStream() { return &m_BitStream; }
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uint32_t ComponentBits() const { return m_nComponentBits; }
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uint32_t Components() const { return m_nComponents; }
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private:
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static const uint32_t kMaxComponents = 8;
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const ShadingType m_type;
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const std::vector<std::unique_ptr<CPDF_Function>>& m_funcs;
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CPDF_Stream* const m_pShadingStream;
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CPDF_ColorSpace* const m_pCS;
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uint32_t m_nCoordBits;
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uint32_t m_nComponentBits;
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uint32_t m_nFlagBits;
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uint32_t m_nComponents;
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uint32_t m_CoordMax;
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uint32_t m_ComponentMax;
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FX_FLOAT m_xmin;
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FX_FLOAT m_xmax;
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FX_FLOAT m_ymin;
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FX_FLOAT m_ymax;
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FX_FLOAT m_ColorMin[kMaxComponents];
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FX_FLOAT m_ColorMax[kMaxComponents];
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CPDF_StreamAcc m_Stream;
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CFX_BitStream m_BitStream;
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};
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#endif // CORE_FPDFAPI_FPDF_PAGE_CPDF_MESHSTREAM_H_
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