#pragma once #include #include #include #include #include "struct_data.h" using namespace std; #pragma comment(lib,"ws2_32.lib") class ServerSocket { public: ServerSocket(); virtual ~ServerSocket(); bool init_socket(); void acceptThread(); void recvandsendThread(SOCKET client); private: SOCKET m_socket; map m_clients; // ´æ·Å¿Í»§¶Ë¼°ãÐÖµµÄmap };